File 01 — what this is
Old-school round survival. Modern gear underneath.
Waves hit, you hold. Between rounds you spend points on guns, perks and walls —
while a Tarkov-grade body keeps score: seven limb zones that bleed, fracture and fail,
all managed on the same torn-paper UI this site is styled after.
01 · ARSENAL
Pack-a-Punch
Feed the machine your points, walk out with a re-tiered gun — more damage, bigger mags, new behavior.
20+ weapons · 4 tiers
02 · VITALS
Seven body zones
Bleeds, fractures, blacked limbs. Bandage, splint, tourniquet — drag the med onto the limb that needs it.
Tarkov-style limb health
03 · DEFENSE
Nail it down
Hammer crates into doorways. Cades have real HP and armor — and the horde chews through if you stop repairing.
Physical cades · 3 material tiers
04 · LOADOUT
Grid inventory
A real bag with weight, helmet and rig slots, and item stats. Loot corpses for brass, meds and gear.
Grid bag · 7 gear slots
05 · HARDWARE
Turrets & traps
Auto, flame, tesla, cryo, rocket. Place them on the choke, wire traps, pick them back up when the wave shifts.
5 turret types · reclaimable
06 · PERKS
30 perks on tap
Speed-reload, double-tap, revive-fast, electric nova — wall machines all over the map, each with a trick.
30 perks · stackable