Survivor field manual · vol. 0.9

Svera Defense

Barricade the lab. Pack-a-Punch your guns. Drink the perks. Hold the line until the reactor blows — or you do.

Co-op · 1–8 playersPlatform · Windows Cost · FreeStatus · Beta

— they always come back the next night. stay sharp.

Red-lit combat: a survivor firing on a cluster of zombies as one bursts apart, rifle in frame
contact — sector 7, wave 14

File 01 — field systems

Everything you carry can be upgraded. Everything hunting you adapts.

Old-school round-based survival welded to a modern gear economy. Every run is a race to out-build the horde before it out-numbers you.

01 · ARSENAL

Pack-a-Punch

Feed the machine your points; walk out with a re-tiered weapon — more damage, bigger mags, new firing behavior. Every gun has a ladder.

20+ weapons · 4 upgrade tiers
02 · PERKS

30 Perks on Tap

Speed-reload, revive-fast, double-tap, electric reload nova, spare ammo — wall machines all over the map, each with a trick.

30 perks · stackable
03 · DEFENSE

Nail It Down

Press Q, grab a crate, hammer it into the doorway. Barricades have real HP and armor — and the horde tears through if you stop repairing.

Physical cades · repairable
04 · LOADOUT

Grid Inventory

A real bag with weight, gear slots and item stats. Rotate items into the grid, equip a helmet and chest rig, right-click to use meds on a specific limb. Seven body zones — every one can bleed, fracture, or fail. (This whole page is styled after that in-game paper HUD.)

Grid bag · 7 gear slots · limb health
05 · HARDWARE

Buy, Place, Reclaim Turrets

Turrets are deployables from the arsenal crate. A green ghost shows where they stick, red where they won't — place it and it mows the horde. Hold shift to pick it back up when the wave shifts.

Auto · Flame · Tesla · Cryo · Rocket
06 · MOBILITY

Teleporters & Traps

Link pads to build a base and train the horde into a kill-box. Wire electric traps and let the map do the work.

Base-building · zombie trains

File 02 — requisition

Pack-a-Punch it.

Every weapon has an upgrade path. Bank the points, feed the machine, watch the numbers climb. Flip the stamp to see what a re-tier does — then pick a different gun.

AK-47+++ TIER II

File 03 — specimen dossier

Know what comes through the door

The horde isn't just numbers. Specials break your formation, drag you off the line, and force the fight to move. Every wave mixes the roster — and it only gets meaner.

SPEC-01 · COMMON

Walker

Slow, relentless, never alone. The mass that eats your cades and your ammo.

ThreatLow
SPEC-04 · SPRINTER

Runner

Closes the gap before you can reload. Punishes anyone reloading in the open.

ThreatMed
SPEC-07 · SCREAMER

Howler

Summons a fresh pack and scrambles your HUD. Kill it first or drown in adds.

ThreatHigh
SPEC-09 · GAS

Bloated

Bursts into a toxic cloud on death. Great at close range — for the wrong team.

ThreatHigh
SPEC-00 · BOSS

Demon

The thing containment failed on. A round-ending boss that soaks a whole team's firepower.

ThreatCritical

File 04 — personnel

Pick your survivor

Every operator drags a different edge into the breach — speed, muscle, or field medicine. More get cleared for duty the deeper your squad pushes.

VE
OP-00 · Vanguard

Vera

The reference survivor. Balanced across the board, no weak spot — learn the lab on her.

Balanced loadout
QU
OP-04 · Flux

Quantum

Moves fast, reloads faster. Built for kiting the horde and running trains.

+ Sprint · + Reload
MA
OP-06 · Anvil

Manny

Soaks hits the others can't. The body that holds the cade while the squad works.

+ Toughness
QN
OP-09 · Medic

Quinn

Keeps the squad breathing — faster revives, better meds, more per bandage.

+ Revive · + Heal
??Sealed
OP-?? · Classified

Drongo

Personnel file sealed. Clearance granted to squads that reach the deep waves.

Unlock · Wave 20

File 05 — standing orders

Survive the wave. Spend the points. Come back stronger.

01

Fortify

Between waves, nail up cades, drop turrets, reinforce the choke points.

02

Hold

The horde escalates every round — runners, howlers, bloated, and worse.

03

Bank

Kills pay points. Loot corpses for brass, meds and gear to fill your bag.

04

Upgrade

Pack-a-Punch a weapon, buy a perk, unlock a door, push deeper into the lab.

File 06 — field photographs

Straight out of the editor

Real captures from the current build. Lighting, UI and the nuclear-lab arena are still being polished — this is the game as it plays today.

Third-person survivor aiming a rifle in the lab under orange emergency lighting beside a barrel and container wall
holding the corridor — arena01
A line of zombies advancing across the arena during a wave
wave incoming
In-game paper loadout screen: grid inventory bag, rotating character doll, per-limb vitals
the loadout — grid, gear & vitals
Wide third-person shot of the survivor with points and weapon HUD
points · ammo · vitals paperdoll

File 07 — comms

Host it, or jump into ours

Svera Defense runs a dedicated server. Grab the build, launch it, connect by IP — or stand up your own for your friends.

# join the official server open sveradefense.online:7777 # or connect straight to an IP open 162.248.94.149:7777 # host your own dedicated server ZombieSurvival.exe Arena01 -server -log -port=7777 # then tell friends to open <your-ip>:7777

Kit requirements

OSWindows 10 / 11 (64-bit)
CPUQuad-core 3.0 GHz+
Memory8 GB (16 rec.)
GPUGTX 1060 / RX 580+
Storage~6 GB free
NetworkBroadband · UDP 7777
Squad1–8 co-op

File 08 — release order · no account required

Hold the line

The full co-op build for Windows. Auto-updates to the latest patch every time you launch.

Download for Windows · ~1.3 GB
v0.9.0 · BETA

Game Client

Win64 · portable zip + launcher
AUTO-UPDATE

Always current

Launcher pulls the latest patch on start
DEDICATED

Server build

Headless Win64 · host for your crew