Survivor field manual · v0.9.8 · beta

Svera Defense

Co-op wave-defense zombie survival. Barricade the lab, Pack-a-Punch your guns, patch the exact limb that's bleeding — and hold the line.

Co-op · 1–8 playersWindows · Free Engine · Unreal 5Status · Beta

— they always come back the next night. stay sharp.

Red-lit combat: a survivor firing on a cluster of zombies as one bursts apart
contact — sector 7, wave 14

File 01 — what this is

Old-school round survival. Modern gear underneath.

Waves hit, you hold. Between rounds you spend points on guns, perks and walls — while a Tarkov-grade body keeps score: seven limb zones that bleed, fracture and fail, all managed on the same torn-paper UI this site is styled after.

01 · ARSENAL

Pack-a-Punch

Feed the machine your points, walk out with a re-tiered gun — more damage, bigger mags, new behavior.

20+ weapons · 4 tiers
02 · VITALS

Seven body zones

Bleeds, fractures, blacked limbs. Bandage, splint, tourniquet — drag the med onto the limb that needs it.

Tarkov-style limb health
03 · DEFENSE

Nail it down

Hammer crates into doorways. Cades have real HP and armor — and the horde chews through if you stop repairing.

Physical cades · 3 material tiers
04 · LOADOUT

Grid inventory

A real bag with weight, helmet and rig slots, and item stats. Loot corpses for brass, meds and gear.

Grid bag · 7 gear slots
05 · HARDWARE

Turrets & traps

Auto, flame, tesla, cryo, rocket. Place them on the choke, wire traps, pick them back up when the wave shifts.

5 turret types · reclaimable
06 · PERKS

30 perks on tap

Speed-reload, double-tap, revive-fast, electric nova — wall machines all over the map, each with a trick.

30 perks · stackable
First-person view down the sights at a zombie silhouetted in a bright doorway
wave 4 — contact in the doorway
In-game paper loadout screen: grid inventory bag and per-limb vitals
the loadout — grid, gear & vitals

Standings · the board clears every Sunday

Last man standing.

This week's runs, deepest wave first. Every run posts itself when the squad goes down — map, kills, downs, points, units lost and how many queued together.

#SurvivorMap WaveKillsDowns PointsUnitsSquad
Reading the board…

Full standings A dash means that run did not report the figure — older runs predate it.

File 02 — comms & kit

Jump into ours, or host your own

# join the official server open sveradefense.online:7777 # or connect straight to the IP open 162.248.94.149:7777 # host your own dedicated server ZombieSurvival.exe Arena01 -server -log -port=7777

Kit requirements

OSWindows 10 / 11 (64-bit)
CPUQuad-core 3.0 GHz+
Memory8 GB (16 rec.)
GPUGTX 1060 / RX 580+
Storage~6 GB free
NetworkBroadband · UDP 7777
Squad1–8 co-op

File 03 — the photographs

35 frames from the line. No retouching.

Every one of these is a running build, captured in-engine at 1920×1080 with the HUD live — the same paper vitals, the same wave counter you get on wave one. Pick a map.

Svera Defense gameplay on Arena 01: the lab floor
Arena 01 — the lab floor
Svera Defense gameplay on Arena 01: the lab floor
Arena 01 — the lab floor
Svera Defense gameplay on Arena 01: the lab floor
Arena 01 — the lab floor
Svera Defense gameplay on Arena 01: the lab floor
Arena 01 — the lab floor
Svera Defense gameplay on Arena 01: the lab floor
Arena 01 — the lab floor
Svera Defense gameplay on Arena 02: the long yard
Arena 02 — the long yard
Svera Defense gameplay on Arena 02: the long yard
Arena 02 — the long yard
Svera Defense gameplay on Arena 02: the long yard
Arena 02 — the long yard
Svera Defense gameplay on Arena 02: the long yard
Arena 02 — the long yard
Svera Defense gameplay on Arena 02: the long yard
Arena 02 — the long yard
Svera Defense gameplay on Arena 03: the upper works
Arena 03 — the upper works
Svera Defense gameplay on Arena 03: the upper works
Arena 03 — the upper works
Svera Defense gameplay on Arena 03: the upper works
Arena 03 — the upper works
Svera Defense gameplay on Arena 03: the upper works
Arena 03 — the upper works
Svera Defense gameplay on Arena 03: the upper works
Arena 03 — the upper works
Svera Defense gameplay on Bellows: the furnace rooms
Bellows — the furnace rooms
Svera Defense gameplay on Bellows: the furnace rooms
Bellows — the furnace rooms
Svera Defense gameplay on Bellows: the furnace rooms
Bellows — the furnace rooms
Svera Defense gameplay on Bellows: the furnace rooms
Bellows — the furnace rooms
Svera Defense gameplay on Bellows: the furnace rooms
Bellows — the furnace rooms
Svera Defense gameplay on Hallway: one corridor, both directions
Hallway — one corridor, both directions
Svera Defense gameplay on Hallway: one corridor, both directions
Hallway — one corridor, both directions
Svera Defense gameplay on Hallway: one corridor, both directions
Hallway — one corridor, both directions
Svera Defense gameplay on Hallway: one corridor, both directions
Hallway — one corridor, both directions
Svera Defense gameplay on Hallway: one corridor, both directions
Hallway — one corridor, both directions
Svera Defense gameplay on Hanford: the facility
Hanford — the facility
Svera Defense gameplay on Hanford: the facility
Hanford — the facility
Svera Defense gameplay on Hanford: the facility
Hanford — the facility
Svera Defense gameplay on Riverside: open ground, no walls to hide behind
Riverside — open ground, no walls to hide behind
Svera Defense gameplay on Riverside: open ground, no walls to hide behind
Riverside — open ground, no walls to hide behind
Svera Defense gameplay on Riverside: open ground, no walls to hide behind
Riverside — open ground, no walls to hide behind
Svera Defense gameplay on Riverside: open ground, no walls to hide behind
Riverside — open ground, no walls to hide behind
Svera Defense gameplay on Riverside: open ground, no walls to hide behind
Riverside — open ground, no walls to hide behind
Svera Defense gameplay on Versus 01: player versus player
Versus 01 — player versus player
Svera Defense gameplay on Versus 01: player versus player
Versus 01 — player versus player

35 frames · 8 maps · captured in-engine

File 04 — field dispatches

Fresh from the lab

The same dispatch log the launcher pulls on every start — newest first.

v0.1.926 Jul 2026

The Horde Learns to Knock

— your barricades finally mean something to the common dead.

Regular zombies now attack whatever blocks them — cades included — for the same damage they deal players.

v0.1.825 Jul 2026

Ghosts in the Ranks

— the squad was always there. You just couldn't see it.

Soldiers, upkeepers and drones were invisible, not missing — fixed, along with the ranks behind them.

v0.9.724 Jul 2026

Straight & True

— see the hit, trust the count.

Hit markers on every connecting round, plus accuracy, spawn and trap fixes across the board.

Full log · every dispatch on record

File 05 — release order · no account required

Hold the line

Free for Windows. The launcher keeps it current — every start pulls only the small patch.

Version · v0.9.8 · beta

Unzip the launcher anywhere with ~4 GB free and run SveraLauncher.bat. Windows may warn the publisher is unverified — the exe isn't code-signed yet; choose More info → Run anyway.

Dedicated server? Same zip — run ZombieSurvival.exe Arena01 -server -port=7777. Prefer scripts? SveraLauncher.bat · SveraDefenseLauncher.ps1